Folk
A Sketch of Running Folk on Synit
My programming life at the moment has been split between the worlds of Syndicate and Folk. They are both reactive programming systems that have a ton of conceptual overlap, so I have been trying to figure out a way to combine the two in a nice way so that I can eventually utilize the Ambient Networking, Graphics, and Audio work I’ve been iterating on in Syndicate world, from Folk, and use the physical interface Folk provides to interact with Syndicate actors.